Zuckerberg’s Meta Endgame Is Monetizing All Human Behavior
Exploiting data to manipulate human behavior has always been Facebook’s business model. The metaverse will be no different.
The announcement of Meta, the company’s VR and AR-forward rebrand, is the culmination of a vision that should have been obvious from the start. In 2021, Facebook’s colonization of social data has eclipsed the internet as we know it, and its ambitions now demand the creation of a new reality where intimate data about our social and physical behaviors can be captured and exploited for profit.
During a tech demo in 2016, CEO Mark Zuckerberg described VR as “the next major computing platform”—a space where all our social interactions will play out with new levels of physical presence thanks to headsets and motion-controllers. As I wrote at the time, this could only mean one thing: Zuckerberg wants to build virtual environments where all human behavior can be recorded, predicted, and monetized.
While the bait-and-switch is a familiar and unsurprising move for The Company Formerly Known As Facebook, the announcement of Meta proves that there is no stopping Zuckerberg’s plans to mine every human interaction in the world for data that can then be monetized. The brand shift notably comes at a time when the company is under intense scrutiny for its role in spreading disinformation and violence around the world, reinvigorated by revelations from whistleblower Frances Haugin.